Debut: March 2016



.: Karen Murray's Star Wars X-Wing Fighter





Modelling Time:

2-3 days

PE/Resin Detail:



"Really fun build -
colour is light ghost gray"

Star Wars: X-Wing (series)

From Wikipedia, the free encyclopedia
This article is about the series as a whole. For the novels, see Star Wars: X-wing (book series).

Star Wars: X-Wing is a series of space combat simulation video games and an expansion of the Star Wars franchise that attempts to simulate the fictional experience of starfighter combat, while remaining faithful to the movies. The player took the role of a pilot of the Rebel Alliance, and, in later games, the Galactic Empire. To complete the games, players must complete missions such as simple dogfights with opposition starfighters, reconnaissance and inspection tasks, escort duty for freighters or capital ships, or attacks on larger opposition ships. In addition to dogfighting designed to resemble the free-wheeling duels of World War I, the games also offered the challenge of managing power resources and wingmen, and using weapons effectively.

LucasArts later released the Star Wars: Rogue Squadron series which are arcade-style action video games, whereas the X-Wing series follows more realistic mechanics.


The first game in the series, Star Wars: X-Wing, and the last, X-Wing Alliance, feature as their concluding missions recreations of the attacks on the first and second Death Star, respectively. In 1994, X-Wing won the Origins Award for Best Fantasy or Science Fiction Computer Game of 1993.

Most of the games feature voiced (this was quite unusual in the days of the first two games, X-Wing and TIE Fighter) and hand-drawn (along with occasional rendered) cutscenes at crucial points in the storyline. They also feature music from the original trilogy (Star WarsThe Empire Strikes Back, and Return of the Jedi) that responds to the player's actions thanks to the iMUSE system.


Main article: Star Wars: X-Wing
The floppy disk release for X-Wing.

X-Wing (1993) begins, seemingly, a few months prior to A New Hope and involves helping the Rebel Alliance with salvage, gathering intelligence, and ambushing Imperial forces. However, the second tour is driven mostly by the interception of the Death Star plans by secretly modified Imperial communication satellites, which prompts the player to help deliver the plans to Princess Leia Organa and eventually stop the Death Star at the Battle of Yavin. The third tour shows the Rebel Alliance desperate to discover the location of the Death Star while the plans are en route to the Rebel Alliance High Command.

The expansion packs – Imperial Pursuit and B-Wing – focus on helping the Rebel fleet evacuate Yavin IV after the destruction of the Death Star, along with protecting the Rebel fleet while searching for a new base. The game concludes with the rebels moving into the Hoth System and setting the stage for The Empire Strikes Back.

TIE Fighter

Main article: Star Wars: TIE Fighter

TIE Fighter (1994) picks the story up just after the Battle of Hoth. The player is initially assigned to various tasks around the galaxy, including helping protect a space station under construction on the Outer Rim, quelling a war between two non-aligned planets, and hunting down pirates. However, the game soon shifts to a growing internal threat to the Empire from two rogue Admirals. One sells his services to the Rebellion, while the other attempts to overthrow the Emperor. The game has special objectives in certain missions that increase the player's prestige with the Emperor. The game ends just before the Battle of EndorTIE Fighter includes a number of cameo appearances, including Mon Mothma, Emperor Palpatine, then-Vice Admiral Thrawn, and Darth Vader (who in one mission fights alongside the player).

The main character of TIE Fighter is Maarek Stele, although his name is only revealed in the official strategy guide and The Stele Chronicles, a short work of fiction explaining the backstory to TIE FighterTIE Fighter had advanced features including Gouraud shading for more realistic polygon models, and a more advanced targeting computer (showing a miniature polygon of the targeted vessel, which allows the player to see the target's relative orientation). Besides allowing the player to fly the TIE fightersTIE Bombers, and TIE Interceptors seen in the films, the game also adds new craft withshields, weaponry, and hyperdrives. These included the Cygnus Assault GunboatTIE Advanced "Avenger", TIE Defender (added to the Star Wars: Essential Guide to Vehicles), and Cygnus Missile Gunboat (in the Defender of the Empire and Enemies of the Empire expansion packs). In fact, by the fifth campaign, the new TIE craft completely replace the movie fighters. As a result, the gameplay ends up similar to X-Wing, since the player's side does not feature mass overwhelming attacks with expendable craft (as the Empire would do at the height of its power), and often the player does not have the benefit of wingmen. This can be partially explained by the player being part of a special task force headed by Thrawn, tasked with destroying the rogue Grand Admiral Zaarin.

TIE Fighter and the Defender of the Empire expansion pack introduce many craft that never again appear outside the X-Wing computer game series. Examples include space platforms, the Mon Calamari Light Cruiser (as opposed to the regular Mon Calamari Cruiser seen in the films, also seen in the game), R-41 Starchasers, and T-Wings.

X-Wing vs. TIE Fighter

X-Wing vs. TIE Fighter (1997) is slightly different from the other games in the series. It was conceived as a multiplayer-focused version of the first two games; its single-player element is simply a set of unconnected missions, and there are no cutscenes. However, due to the reduced focus on story elements, community backlash prompted LucasArts to release the Balance of Power expansion pack, which includes two story-driven campaigns of 15 missions each complete with cutscenes. X-Wing vs. TIE Fighter was also criticized because the polygon models are the same as those in the then-datedTIE Fighter, with only enhanced textures.

The campaigns told roughly the same story with one featuring the Rebel point of view, and the other being from the Imperial point of view. Balance of Power also introduced much larger space stations and starships to the series, including the Super Star Destroyer at 19 kilometers in length.

Another notable feature of XvT and especially the BoP expansion is the support for 8-player cooperative play. It would be many years before anything like it would appear outside of massively multiplayer online games. Even 10 years after its release there doesn't appear to be another combat simulator game featuring such a lengthy campaign supporting 8-player coop.


Please go to Wikipedia, if you want any further information

Thanks Wikipedia!


Click on each image for a closer look

Box art: (guess)

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